There was no
specific plan to visit the Hilton Colyumbridge in Aviemore at this stage of the
YouArcade journey, but it certainly worked out tidily from a narrative
perspective. Seeing the selection of games on offer here was a little
depressing, but not in the way many of our previous visits have been.
Hilton’s
Colyumbridge’s arcades aren’t depressing in terms of washed out screens and
shattered light-guns or swathes of fun-time real estate given over to slightly
seedy fruit machines. Instead, the
selection of games available in Aviemore was a blunt reminder that the days of OutRun
2 and Crazy Taxi being arcade kings was over, and the days of Golden
Axe and Shinobi were prehistoric. This isn’t necessarily a slight
against the cabinets on offer there, but is a little painful to see that Sega’s
arcade golden age has ended in such harsh terms.
If anything
brings this uncomortable truth home, it’s the lack of Sega’s trademark blue-sky
psychadelia apparent in wintery colour palette present in Extreme Hunting 2 and
the muted feel of Club Kart. Extreme
Hunting 2 is a fine enough game, even if you’re not particularly taken with
the idea of hunting, but nothing about it makes it feel like it earns the Sega
logo on the cabinet. It suffers from a complete lack of any sort of
personality, even if the gameplay itself felt pretty solid. Club Kart was unfortunately hamstrung by
being installed in an inappropriate (and frankly terrifying) gigantic
space-craft sized moving cabinet. Unfortunately, I can’t find any evidence of
this ever being the intended way for the game to be played and it would
probably have been much better suited to something like Afterburner: Climax. Instead, it was distracting how little the
experience simulated the feeling of riding in a go-kart. Both games have cool
gimmicks that I can see acting as a draw, but are otherwise so aggressively
generic that it’s difficult to imagine either one leaving any lasting
impression on players.
Thursday, 6 December 2012
Hilton Coylumbridge, Aviemore
Perhaps even
more alien to the classic blue sky and palm-trees aesthetic are Love and Berry and Dinosaur King, card dispensing, mini-sized cabinets designed to
humiliate any grown man who dares try to play them. The rules of each were a
little baffling, but seemed to be variations of ‘rock, paper, scissors’ at
their core with players acquiring cards that they can use to bolster their
character’s fashion sense or dinosaur’s power in anticipation of candy-coloured
dance competitions or Pokemon-esqe
monster battles. Both Love and Berry and Dinosaur King make some
shockingly frank assumptions about gender, but I respect that these games
dispense collectable cards along with their rather slight game experience. The
cards are of a high quality and I imagine they are pretty collectable if you're
into that sort of thing, although the Love and Berry cards glitter,
which makes them marginally cooler than the Dinosaur King cards which
only feature illustrations and some basic dinosaur facts along with their
stats.
Somewhat
surprisingly, the prize games like Kick
for Cash and its snooker themed cousin felt more traditionally ‘Sega’ than
many of the straight video games we found at Hilton Colyumbridge. Trying to arc
your avatar’s football along a string of floating, humungous gold coins in Kick
for Cash by using a trackball felt silly enough to overcome the game’s
status as a prize game and felt like it would make a decent mini-game in a
larger football game. Kudos to Sega for making even losing at this game a
worthwhile experience. While prize games don’t really fit my platonic ideal of
what Sega should be, at least Kick for
Cash is fun while it fleeces you and it's predicated on a refreshingly
goofy idea that is hard to dislike.
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